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Amplify Animation Pack – Dev Community

Amplify Animation Pack – Dev Community

Tsunami 30 April, 2022
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For more detail this asset from the Unity Asset Store: Click Here

Amplify Animation Pack v1.0.1000

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600+ animation sequences ranging from basic locomotion to wall climbing, cover, weapons, swimming, boats, and varied other interactions. Starter third-person controller and Blender source included.

Full set of animations ranging from locomotion to boating, swimming, and varied interactions. Whether you’re making a sandbox game, tactical espionage sim, or exploring uncharted ruins, the starter Third-person Character Controller will get you rolling faster than ever!

Take it for a spin with our Demo Scene: Download (Right Click, Save As / Windows)

Full animation list: Amplify Wiki

Manual: Amplify Wiki

NEW! Start Screen Config Wizard

NEW! Ladder Mechanics

NEW! Plunge Attack

NEW! Movement Leaning

Features

Blender Source
600+ Animation Sequences
Third-person Controller (Work in Progress – Not all features available)
Full Source

This pack is primarily an Animation Library that will grow with future updates. The Character Controller is complementary, it’s a good way to preview animations out-of-the box and to serve as a starting point for your custom controller but not a fully-featured solution.

Please note that the Character Controller is still in development.

SRP Compatibility

All renderers supported, use the official Unity URP and HDRP Pipeline Wizard included with your SRP distribution to convert the included Built-in Materials.

Animation Categories

Weapons (Bow, Pistol, Machine Gun)
Boating
Swimming
Vehicle Use
Ladders
Locomotion (w/Jumping Vaulting)
Cover
Climbing (Wall,Bars)
Interactions (Door,Levers,Pickup)
Melee+Throwing
Swimming

Third-person Controller

Locomotion with Walk, Run, Sprint, Jumping and Vaulting
Crouching + Crawling
Wall Cover
Climbing
Interactions + UI Prompts
Cinemachine Camera System

Coming Soon to Third-person Controller

Weapons (Bow, Pistol, Machine Gun)
Boating
Vehicles
Swimming
Melee with Lock-on
General polish and improvements.

Character Controler requires Cinemachine.

Demoscene requires TextMesh for in-scene Labels; Post Processing Stack also recommend to ensure the scene looks as intended and as advertised.

 

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