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Physics
Cloth Dynamics – Dev Community

Cloth Dynamics – Dev Community

Tsunami 3 October, 2023
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User Rating 4.2 (5 votes)

For more detail this asset from the Unity Asset Store: Click Here

Cloth Dynamics v2.0.9 Beta (Latest version)

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Cloth Dynamics v2.0.7

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Cloth Dynamics v1.7.3

(Tested with Unity version 2020.3.23f1)

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Fast GPU based clothes simulation for 3d characters.

Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.

Some parts of the C# source code depend on Unity’s Burst package.

Links:

Documentation

Support

Win Build Demo

Mac Build Demo

Features:

– One of the fastest GPU based cloth simulations.

– Unified solution for character clothing.

– GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)

– Cloth interaction with unity colliders based on SDF calculations.

– Quicker loading times with pre-cached data.

– Per cloth adjustable solver data.

– Simple LOD system to fade between skinned mesh and cloth sim.

– Cloth proxies: drive high resolution meshes using low-res simulations.

– Independent compression, stretch and bend constraints.

– Cloth can collide with itself and other cloth pieces.

– Supports all standard Unity colliders plus stretched spheres and round cones.

– Automatic camera culling.

– Mesh collision with a point-to-point system (using vertices or triangles).

– Mobile support (only primitive collisions e.g. spheres, cubes,… ).

– Full source code included.

– No WebGL Support!

Easy-to-use integrated editor tools:

– Automatic character setup for bone-driven colliders.

– Fast Vertex painter and vertex color transfers.

– Garment tool to create cloth in Unity.

– Fast gpu clothes physics using compute shaders.

– Powerful vertex color painter included.

– Automatic colliders generator for humanoid characters.

– Garment tool to create cloth meshes inside the editor.

– No WebGL support!

 
 

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