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Fantasy Horde – Villagers – Dev Community

Fantasy Horde – Villagers – Dev Community

Tsunami 13 January, 2021
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Fantasy Horde – Villagers

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FANTASY HORDE SERIES:
Highly optimized for mobile use or to create massive Hordes in your games!
It has an incredibly low polycount, optimized use of bones and no normal maps to work with simpler and lighter shaders.
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The Classic pack has been improved keeping all the original features and still very light to populate your world!

With this package you will get for free:
Polygonmaker Shaders
Regular Animations

With this package you will have a crowd of medieval humans ready to use.

Each model has low polygon counts and optimized textures. (more than 20 unique textures)

The total polycount (tris) per model goes from 2000 to 5000 (no gear to full gear)

Those models use 2K textures (diffuse, metalic with glosiness and transparency)

This package include fully rigged characters with 64 animations. Ready to Mecanim!

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

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URP and HDRP:

Polygonmaker packages work with URP and HDRP.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”

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MOBILE USE:

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.

 

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