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Jupiter – Procedural Sky Shader & Day Night Cycle – Dev Community

Jupiter – Procedural Sky Shader & Day Night Cycle – Dev Community

Tsunami 13 March, 2026
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User Rating 1 (1 vote)

A highly customizable procedural sky shader with day night cycle (time of day). Support Unity 6. Those features can be easily turn on and off with simple toggles.

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Jupiter – Procedural Sky Shader & Day Night Cycle v1.3.0.3 (05 Feb 2026) (Latest version)

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Procedural Sky Shader & Day Night Cycle – Jupiter v1.2.15

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Procedural Sky – Builtin LWRP URP – Jupiter v1.2.13

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Procedural Sky – Builtin LWRP URP – Jupiter v1.2.12

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Procedural Sky – Builtin LWRP URP – Jupiter v1.2.11

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Procedural Sky – Builtin LWRP URP – Jupiter v1.2.10

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Procedural Sky – Builtin LWRP URP – Jupiter v1.2.7

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Looking for a highly customizable sky with day night cycle support? Jupiter is the right tool for you!

Jupiter is a lightweight, single-pass shader to help you instantly create dynamic skyboxes, deeply focused on low-poly and stylized scenes, that can run well on both Desktop, Mobile and VR applications, save you a lot of time and effort!

Jupiter fully supports for Lightweight, Universal and Built-in Render Pipeline, with various settings for you to customize. Those features can be easily turn on and off with simple toggles.

CORE VALUES

• Optimal performance.

• Highly customizable.

• Professional customer service.

CORE FEATURES

• Super easy to learn: Getting started in no time, with all-in-one-place editor, in-depth document.

• Asset based workflow: Sky settings are stored as asset so you can save time by reuse it in multiple scenes across the game.

• Gradient atmosphere: Break free from physical constraints by using 3 colors gradient and unlock the artistic control over sky appearance.

• Animated stars: Night sky is getting more vivid with those little twinkle stars. Add up to 3 layers of procedural stars for highest fidelity, or bake them into a cubemap for maximize performance without losing much on quality.

• Celestial bodies: Shining bright upon the sky. Simulate up to 2 celestial bodies, Sun and Moon, at the same time. Controlled by directional lights in the scene, they can be drawn procedurally or baked into cubemaps.

• Animated horizon cloud: Simulate cloud that covers the horizon line.

• Animated overhead cloud: Static cloud is boring. Achieve a more natural scenery with cloud that flow above your head.

• Animated detail overlay: Adding your own detail at the position of your choice. After the background, after the stars, after the sun, after the cloud, you name it!.

• Day night cycle: Time matters! Make your sky react to time of day by overriding just the properties you need. Fast and efficient.

• Cubemap creator: Just want a static sky but don’t know how to draw? You’re backed! Jupiter can create a beautiful sky and render it to a cubemap for you.

• VR ready: Everything work as high performance in VR. Tested on Oculus Rift S.

SUPPORTED RENDER PIPELINES

• Standard RP.

• Lightweight RP (2019.1+)

• Universal RP (2019.3+).

REQUIREMENTS

• Unity 2019.1+

POLARIS LOW POLY ECOSYSTEM

Not only about the sky, it’s everything you need to create a gorgeous Low Poly level.

• Polaris V2 – Low Poly Terrain Engine.

• Poseidon – Low Poly Water System.

• Jupiter – Procedural Sky.

DOCUMENTATION

Manual

COMMUNITY

Facebook | YouTube | Forum | Discord

LEARN MORE

Try before you buy

NOTE

Some assets in the screenshots such as terrain and foliage are NOT included in this package.

 

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