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VR Hand Physics (Oculus Avatar Hand Collisions) – Dev Community

VR Hand Physics (Oculus Avatar Hand Collisions) – Dev Community

Tsunami 15 July, 2020
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For more detail this asset from the Unity Asset Store: Click Here

VR Hand Physics Oculus Avatar Hand Collisions v1.3 (Latest version)

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Interested in adding realistic hand collisions and physics to the Oculus Avatar hands?

This package will get you setup in just a few minutes with everything you need to add realistic physics to Oculus Avatar hands.

Previously you’d have to import custom built hand models in order to interact with objects in your scene. Now you can leverage the Oculus Avatar hands and get the same level of physics interaction that custom built hands give. This asset is fully documented and customizable with source code included.

People have used this asset to create realistic finger physics and interactions such as swiping, precise finger digit manipulations, and of course hyper-realistic hand actions!

Please Note: You must have imported the Oculus Integration before using this asset as it is dependent on having a LocalAvatar object in your scene in order to function.

For support inquires or feature requests please contact [email protected].

 
 

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