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Offline Render – Dev Community

Offline Render – Dev Community

Tsunami 6 April, 2021
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User Rating 3.5 (2 votes)

For more detail this asset from the Unity Asset Store: Click Here

Offline Render v3.1.2 (Latest version)

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Offline Render v3.1.0

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Legacy plugin included in bundle but not supported or maintaned, if you need custom support please contact us.

Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements and other G-Buffers. Offline Render supports 360 mono, stereo and sbs rendering and output to MP4 for both offline and realtime capture.

Offline Render allows you to render your Unity scenes and take them into a standard post-production pipeline using your favorite compositing software.

Changes in 3.1.2

Fix memory overflow on long capture sessions

Changes in 3.1.0

New PNG and EXR multithreaded export

Linux support

Mac support coming soon

Changes in 3.0.0

Support for HDRP 7.x

Rewrite of Offline Render Core

Support for all HDRP passes

Support for 360 mono, stereo and sbs

Support for Object ID

Deprecated Standard Pipeline

Changes in 2.7.0

Support for HDRP 5

Changes in 2.5.1

Added 360 stereo support for HDRP (All passes supported, multi-channel EXR, PNG, 2018+)
Added 360 stereo support for Standard Pipeline (Beauty pass only, EXR and PNG, 2017+)

Changes in 2.5

Support for HDRP
Performance optimizations
Bug fixing

Changes in 2.0

Dropped support for pre Unity 2017.1 versions
Experimental support for ObjectID, with source and shader code included
Added ${frame} tag
Better control for flip/unflip resulting render elements
Reworked render elements shader code
Render element list UI updated to support future features
Render elements are now scriptable objects. In a future update, it will be easier to share element setup between scenes and projects.

Features

Multi-channel OpenEXR output
HDRP 7.x support
Offscreen rendering for higher resolutions
360 mono/stereo/sbs all passes render output to PNG/Multi-channel EXR
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
Full support for all HDRP passes
Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Limitations

Requires Unity 2019.3.x
Requires HDRP 7.x
Windows 64-bits only

 

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