Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Physics
Filo – The Cable Simulator – Dev Community

Filo – The Cable Simulator – Dev Community

Tsunami 2 May, 2023
Sending
User Rating 2.8 (5 votes)

For more detail this asset from the Unity Asset Store: Click Here

Filo – The Cable Simulator v1.5 (Latest version)

Faster Download Download Now

Filo – The Cable Simulator v1.4

Download Now

Filo – The Cable Simulator v1.0

Download Now

“Sharing is caring”

Filo is a physics add-on for Unity that enables realistic simulation of 3D complex cable-driven systems (no 2D support yet).

Works in all platforms. Full C# code included.

Instead of simulating cables themselves as chains of interconnected bodies/particles, Filo focuses on the effect those cables have on the objects around them. This results in extremely fast, stable and accurate simulations, that cannot be achieved with traditional approaches.

Setup is very quick and easy: cables are defined by selecting the objects they connect, and how the cable is linked to them.

4 link types are supported:
– Attachment
– Rolling contact
– Attachment/rolling contact hybrid (spool)
– Pinhole slider

What it does:
– Simulate large cable driven systems, composed of multiple cables.
– Support large mass ratios.
– Support arbitrarily long cable segments.

What it doesn’t do:
– Free cable simulation.
– Collision detection/response against colliders other than those specified as part of the cable path.
– Frictional contacts.
– Cable self-collision/knotting.
– Cable twisting.

For an advanced, multipurpose rope/cable simulator, check our other asset ObiRope.

 

Prev Article
Next Article

Related Articles

Edy’s Vehicle Physics – Dev Community
Tsunami 21 September, 2025

Edy’s Vehicle Physics – Dev Community

Obi Fluid – Dev Community
Tsunami 16 July, 2025

Obi Fluid – Dev Community

Pix – Realtime Per Pixel Modifications – Dev Community
Tsunami 14 August, 2023

Pix – Realtime Per Pixel Modifications – Dev Community

Rover Controller – Dev Community
Tsunami 12 July, 2020

Rover Controller – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Impact CFX – Collision Effects System – Dev Community
  • 3D Roguelike RPG Complete Kit for Mobile and PC: TPS, Enemy AI, Puzzle and Props – Dev Community
  • Adventure Creator – Dev Community
  • Lumen: Stylized Light FX 2 – Dev Community
  • OptiTerra (HDRP) – High Performance Terrain Shader – Free Download

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA