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Beat Detection – Dev Community

Beat Detection – Dev Community

Tsunami 14 October, 2025
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Beat Detection for Unity analyzes audio in real time from source or mic, triggering events for VFX, gameplay, and more. Unity 2022 ready, mobile friendly, PlayMaker compatible, full C# code included.

For more details this asset from the Unity Asset Store: Click Here

Beat Detection v2022 (Latest version)

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Beat Detection v2018.1

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Beat Detection detects beats in realtime from any audio source.

Fully tested on Unity 2018 and 2017

Main features
-Beat detection in realtime
-Mobile friendly
-Works with audio source and microphone
-Integrated with 3rd party systems such as PlayMaker
-Event based system
-Full documented
-Lot of demo scenes, tuned to work with microphone, audio input, mobile, etc…

Web Demo

Beat Detection Algorithm can detect the beats of any audio source in realtime by using frequency spectrum analysis (FFT), audio energy or both simultaneously.

You can use the script in your games or applications and make your applications react to the music. It is really easy to configure, simply add the script to the object with the audio source and choose the detection mode:
– Energy Mode: This mode will detect the beats analyzing the music volume changes. When a beat is detected a ‘energy’ code is returned.
-Frequency mode: This mode uses spectrum analysis and can detect three different beats, low (kick), medium (snare) and high (hit hat) beats.
-Both: Using both methods you can get a complete control on the beats of your music.

The code is high-performance and you can use it on mobile devices and even use several scripts simultaneously to control many audio sources.

Full source C# code included.

 

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