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Activation Graph System – Free Download

Activation Graph System – Free Download

Tsunami 15 September, 2020
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For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download Activation Graph System for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Activation Graph System v1.44 (Latest version)

Faster Download Download Now

“If possible, please buy the package to support the developer”

In the Activation Graph System you can build up a node system for e.g. mission system, research system, build system, crafting system and much more. It can serve also as a time line editor. All these different kind of nodes in the graphs can be connected with each other, e.g. you can connect a mission task with a research task. I developed this graph system for my mission flow, but it is so powerful, that I already use it for my tech tree and build tree. The Activation Graph System does not generate any code in the background, it instantiates GameObjects with a specific node script, that can be configured.

Full source code available.

Open the Activation Graph System, create some tasks and conditions, connect them. Roughly, thats all.

Attention: If you update your version 1.2, then you will lost all the item values on the user conditions and containers. However, such changes shouldn’t be happen in the future releases.

Features:

– No code generation! Nearly all the nodes are static GameObject’s with a script on it. You can also edit the scripts in the inspector.
– Commented code. Documentation and API documentation is available.
– Node editor for missions, tech trees, build trees, skill trees and much more.
– Runtime debuging. The node editor switches in debug mode.
– UGUI dialog for the mission scene, tech tree scene, crafting scene, build tree scene.
– Provides a good overview through the node editor.
– Provides fast and simple changes.
– Very very low performance needed, nearly nothing.
– Undo/Redo supported.
– Typewriter for UGUI.
– Probability for timer node and weighted probability for operator node (for outgoing edges)
– Generic TimerManager added.

Just the components in the videos are included.

 

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