This is a paid asset, but now you can download Odin – Inspector and Serializer Free.
Detail this asset from Unity Asset Store: Original Link
Odin – Inspector and Serializer v3.0.3 (Latest version)
Odin – Inspector and Serializer v3.0.2
Odin – Inspector and Serializer v3.0.1
Odin – Inspector and Serializer v2.1.13
Odin – Inspector and Serializer v2.1.12
Odin – Inspector and Serializer v2.1.11
Odin – Inspector and Serializer v2.1.10
“If possible, please buy the package to support the developer”
Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.
The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months. Enterprise options are available here.
☄️ OdinInspector.com: Learn what Odin Inspector is all about.
☄️ Manual: Get started quickly
☄️ Support: Submit any questions
☄️ Roadmap: What’s next?
Bought Odin before 28.05.2019? Get the Odin source code and the validator addons for free at https://odininspector.com/download
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
See what’s new in version 2.1!
☄️ HIGHLIGHTS ☄️
– Effortless Integration
– Editor Only Mode
– Odin Editor Windows
– Input Validation
– Serialize Anything
– Powerful Lists
– Insanely Extendable
– Color Palettes
– Much More!
• Effortless Integration:
Odin is extremely easy to use and won’t break your existing workflow. In fact, you don’t even need to inherit from anything, which means your existing editors will continue to work even with Odin.
• Editor-Only Mode:
Use Odin only for its editor improvements by disabling serialization completely.
• Odin Editor Windows:
You can now use Odin to rapidly create custom Editor Windows to help organize your project and game data.
• Input Validation:
Empower your entire team by allowing your developers to setup scene and input validations, making using Unity easier than ever for artists and developers alike.
• Serialize Anything:
Odin uses our highly-rated custom serialization protocol, allowing you to either inherit from our SerializedBehaviour, SerializedScriptableObject etc. or add a few lines of code to your existing class, and everything serializable shall be serialized. Yes, even polymorphic types!
Odin serialized prefabs are deprecated in 2018.3+ due to the nested prefab system.
• Powerful Lists:
All arrays and lists implementing Microsoft’s IList interface are drawn by our powerful list drawer; drag & drop, insert and delete individual items, multi-dim arrays, tables, cross-list and even cross-window item dragging, paging, nested list drawing, and much more!
• Insanely Extendable:
A powerful and flexible API lets you easily extend and modify how the inspector is drawn. Create entirely new property group types and custom drawers in moments!
• Much More!
Odin also adds; Dictionaries, Customizable Layouts, Asset Lists, Value Dropdowns, Inline Editor, Color Palettes, and yes, even more!
☄️ PLATFORM SUPPORT ☄️
The feature-rich and optimized Odin Serializer supports:
– Nintendo Switch
– All IL2CPP platforms
– UWP only supported with IL2CPP backend
☄️ USEFUL LINKS ☄️
– Release Notes
Join in on the discussion on the Forum for support and answers to the most common questions.
Odin is in constant development, and the forum is used to inform us of which new features we should add to Odin next. So share your suggestions with us, or chime in agreement with other community members suggestions.