This is a paid asset, but now you can download Dynamic Radial Masks for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
For more detail this asset from the Unity Asset Store: Click Here
Dynamic Radial Masks v2023.1 (Latest version)
Dynamic Radial Masks v2021.2
(Tested with Unity version 2020.3.23f1)
Dynamic Radial Masks v2020.3
“If possible, please buy the package to support the developer”
Dynamic Radial Masks is a shader extension for Unity calculating world space spherical projections in a variate of forms and shapes directly inside shader. Calculated result is a mask, simple gray-scale value in the “float” format. This mask inside shader can be used to interpolate one value into another, used for vertex displace or for discarding mesh fragments. Promotion video demonstrates just several cases of its use, do not be limited by those ideas only.
Dynamic Radial Masks is a collection of predefined methods ready to be implemented into hand written shaders, or into Unity Shader Graph and Amplify Shader Editor using just one node. No shader programming is required.
Dynamic Radial Masks is compatible with all render pipelines.
Does not use keywords.
Dynamic Radial Masks is the first volume in the upcoming series of the dynamic shader extensions for Unity.
Free
update please..
Thank you 🙂