Price 45$ on Unity Asset Store: https://assetstore.unity.com/packages/2d/environments/2d-desert-pack-95040
But now you can download 2D Desert Pack FREE.
2D Desert Pack
This package is using Ferr2D Terrain Tool.
It contains Ferr2D Terrain Material, and in order to edit it correctly, Ferr2D editor is needed.
Package includes 4 Demo Scenes, as shown in video.
Inside there are over 950 textures in PNG (plants, buildings, ruins, dunes etc.) and 800 prefabs.
Editor is amazingly simple to use, and gives enormous opportunities in creating platform and runner games. Below are few links, where you can find a lot of useful information about this editor.
Because some of the elements, created by me, requires shaders and materials from Ferr2D. Unfortunately I can’t use them in my package, because that would mean revealing source code of the editor. But if you do have this editor, you can very quickly implement those materials/shaders into assets, what I will actually present right now
Each Ferr2D material consists of two previously prepared basic materials. For the purpose of this tutorial
lets name them “Edge_01” (material, responsible for edges in our terrrain) and “Fill_01” (main texture/filling
in our terrain). Above mentioned materials are already created by me and placed into package, so we don’t
have to worry about them anymore.
What’s interesting for us right now is what we can do with them.
During package import, dialog will show up, informing about necessity to fix texture with normal map. In order for
shader “Distort” to perform correctly, please, click the button “Ignore”(as shown on scr_00a).
In case you still pressed “Fix now”, it’s not the end of the world 🙂 In folder Texture/fx you can find packed ZIP
named “distort” (scr_00b). Please, unpack the texture from it. Now it will be enough to change it in file “Distort”, lo-
cated in folder “Materials” (as shown on scr_00c)
Perfect choice for creating levels in atmosphere of persian nights.
Graphics are created in insanely high resolution. 🙂
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